0x006A98: Unknown pointer table; appears before map init events pointer table

0x1A63E4-0x1A7133:
Some weird table for byte-values; read when viewing a char's status screen. Values are 0 or 1
	-Related to text fonts?

0x1E0CE4: Pointer to normal PC class tile arrangement, plus some other bytes
	-Read during loading of save games

0x3C329C: Unknown stuff; pointer loaded when starting monster action flashing
	-A palette?

0x47E7D8: Very large table that multiplies input index by 0xFF
	-Related to World Map encounter loading
	-Loaded in routine at $5B534

0xEDEBA8: Huge table of pointers to routines
	-Pointer to it is stored to $02001F0C early after power on, and referenced
	during screen fades in game select menu after that